Jul 08, 2010, 05:45 AM // 05:45
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#1
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Ascalonian Squire
Join Date: Feb 2007
Location: The Crystal Desert
Profession: Me/
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AoE Shatterstone
Just an idea, but wouldn't it be nice if Shatterstone were AoE, atleast in the second packet of damage it does. Kind of like a mix of single target and multi target damage in one skill. It kind of makes sense since if it shattered technically enemies surrounding the target would probably get hit by some of it. And water damage doesn't really have any elites that deal AoE damage, so good idea or no?
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Jul 08, 2010, 07:02 AM // 07:02
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#2
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Wilds Pathfinder
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
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Water Magic has plenty of AoE hexes and spells that do damage to multiple targets. I'm sure they don't need an Elite AoE spell when they can just get it from the numerous non-elite AoE spells.
Currently I like Shatterstone the way it is. I don't think it needs to be changed. I personally don't think any Elementalist spells need to be changed at all. But there is always those that are never happy with anything and complain enough to get something changed. Then those same people complain that it is OP after it is changed. Go fig.
The name yes does make you think it would be an AoE, but I see it as a stone that goes inside your target when hit, then shatters inside of them causing internal damage.
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Jul 08, 2010, 07:15 AM // 07:15
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#3
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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That would make it pretty powerful but not overly so for an Elite.
If it was thought too powerful, they could limit the effect by adding stone fragments hit up to x enemies in the area or increase the cooling down time.
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Jul 08, 2010, 07:57 AM // 07:57
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#4
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Frost Gate Guardian
Join Date: Dec 2009
Location: IGN: X Ghoul
Guild: Mega M O R P H I N Power Ranger [pR]
Profession: Rt/W
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PvE- could care less, it wouldn't affect it if the change happened or not
PvP- definitely not
if you want a high dps build run MoI. water spells don't need aoe
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Jul 08, 2010, 08:49 AM // 08:49
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#5
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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PvE, wouldnt beat earth or fire in terms of damage, or utility and would still suck in HM. PvP would be OP, would need to be toned down to the point of useless.
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Jul 08, 2010, 01:23 PM // 13:23
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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In PvP, it wouldn't really harm, Since in PvP, you are supposed to spread, and you are an idiot if you stay too close to other teammates.
What I think it should do is this:
- If target foe has already a an elementalist hex: Extra damage is done to target foe.
- If target foe doesn't have another another elementalist hex: Extra damage is done to foes nearby target foe instead.
That is, to spike, you have to use this hex to cover another elementalist hex. Otherwise you spread the damage instead spiking it.
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Jul 08, 2010, 03:33 PM // 15:33
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#7
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Krytan Explorer
Join Date: Jul 2008
Location: UK
Guild: [Rage]
Profession: Rt/
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well it would certainly be another hench killer, but why not? we already have Searing flames.
actually, i'd rather have a lower cost AoE spell from water magic, like maelstorm except without the giant payload of energy.
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Jul 09, 2010, 02:41 AM // 02:41
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#8
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Ascalonian Squire
Join Date: Feb 2007
Location: The Crystal Desert
Profession: Me/
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I guess I could have pointed out that I was mostly referring to a PVE change to the skill dealing the AoE damage since it can be a pretty powerful spike spell in PVP and as a result would probably be overpowered if the AoE damage were introduced in that format.
And unlike skills such as Deep Freeze or Ice Spikes, Shatterstone doesn't have the snare effect added, so being simply a pure damage skill it probably wouldn't hurt to up it's damage potential a bit in PVE through some extra damage to surrounding enemies.
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Jul 10, 2010, 06:45 AM // 06:45
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#9
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Wilds Pathfinder
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There's really no point until the -80% damage due to super armor is addressed.
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Jul 10, 2010, 09:55 AM // 09:55
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#10
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Krytan Explorer
Join Date: Jan 2007
Location: Almkerk, The Netherlands
Profession: P/W
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Quote:
Originally Posted by MithranArkanere
In PvP, it wouldn't really harm, Since in PvP, you are supposed to spread, and you are an idiot if you stay too close to other teammates.
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When was the last time you played HA?
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Jul 10, 2010, 10:55 AM // 10:55
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#11
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Frost Gate Guardian
Join Date: Feb 2010
Location: Finland-land
Guild: Rage Like A Panda [乙口口]
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bad idea cos we dont want some epic shatterstoneways in pve or tombs
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Jul 10, 2010, 03:35 PM // 15:35
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#12
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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I hope this suggestion is a joke.
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Jul 11, 2010, 02:04 AM // 02:04
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#13
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Wilds Pathfinder
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The OP already stated that the suggestion was mostly PvE oriented.
But still, ele don't need more AoE. They already have a huge pile of AoE skills that are mostly useless thanks to scatter and armor
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Jul 11, 2010, 04:03 AM // 04:03
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#14
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Forge Runner
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Considering how weak Water Magic already is in PvE, this wouldn't hurt.
@Above - Shatterstone isn't DoTAoE, so scatter won't affect it that much.
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Jul 12, 2010, 12:51 AM // 00:51
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#15
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Mitchel
When was the last time you played HA?
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I don't like HA, people stay always under In the Area range in there.
I hate people that do that in PvP.
In PvP, you stay within earshot, but outside nearby range as much as possible.
That's a basic principle.
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Jul 12, 2010, 05:42 AM // 05:42
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#16
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Ascalonian Squire
Join Date: Feb 2007
Location: The Crystal Desert
Profession: Me/
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Quote:
Originally Posted by Morphy
I hope this suggestion is a joke.
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You could probably explain why you think it's a joke instead of wasting space with pointless comments like this. Seriously.
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Jul 12, 2010, 06:59 AM // 06:59
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#17
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Frost Gate Guardian
Join Date: Apr 2009
Profession: D/
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I don't play pvp but this might be a bad idea for it... it just might. But for pve, hell yeah, even better, make it damage all nearby foes when it is cast, and damage all nearby foes again when the hex ends.
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Jul 12, 2010, 01:44 PM // 13:44
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#18
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Quote:
Originally Posted by justin1010
You could probably explain why you think it's a joke instead of wasting space with pointless comments like this. Seriously.
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Haha, no. 0/10. Adding moar AoE to PvP (and this skill in particular) is a terrible idea as has been pointed out by many people here.
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